stronger vanilla ambient occlusion. Nonetheless of its canonical performance, its. stronger vanilla ambient occlusion

 
 Nonetheless of its canonical performance, itsstronger vanilla ambient occlusion  1

ini file back to High. Your call though. You must have an ambient light color set as you desire. Doom has static lighting that affects the walls and floor equally, so the transition from wall to floor/ceiling is pretty flat. Stronger Vanilla Ambient Occlusion Could someone port this? Open perms and it seems like its just a simple INI tweak Vote 0 0 comments Best Add a Comment More posts from r/SkyrimModsXbox 23K subscribers Zen_Shot • 2 days ago And they said it's not a real RPG. To maintain playable framerates, it is not. The idea was to. HBAO+ is too strong and may cause weired shadows on the face of my character. May the roads lead you to warm sands. This allows for enhanced shadows, removal of depth of field, increased maximum texture size etc. (However, if the scene consists only of a few undisplaced. On the left we have the vanilla screen and on the right we have the one with ambient. 01-) fixed a bug with crashing target-spotlightsAmbient Occlusion. I've seen ENB's ambient occlusion recommended over vanilla's more often than not. In graphics, ambient occlusion is simply the point at which an object stops light from a source, as well as the point in which an object throws light or shadow in its created world. bSAOEnable toggles the use of screen-space ambient occlusion (SSAO), a technique that calculates an approximation of indirect lighting at the corners of objects. 'Lush' option, which double the amount of branches on. Reddit gives you the best of the internet in one place. AOMixing - This settings is used to change the way the vanilla AO and ENB AO should be mixed (if you still have the vanilla AO enabled). With some clicks you can change "presets" on the fly. Increasing the ambient_occlusion shader to around 6 will reduce any noise associated with this shader. If Strive looks blurry and washed out on PC, then turn ON ambient occlusion. EEVEE, Ambient Occlusion Strength? Just wondering if it's possible to make the realtime AO stronger from the settings and not the shader nodes? So far I've made a Mix Shader with AO node connected to a Color Ramp, but that gets kinda tiresome when there's lots of shaders in the scene. Rig used: Intel i7 920 @ 3,9 GHz (Cooler: Noctua NH-. Defaults to 85%. 3. 99% of the credit goes to SLXJ for their FO4 mod Heavy Ambient Occlusion. Ambient Occlusion problem - solved; Ambient Occlusion problem - solved. After this, you connect the AmbientOcclusion node to a bitmap and later to the masked. ini file: r. ESPFE version available. Turn this setting on to only apply the "bugged" lighting to path blocks, and use sodium's. . To spice things up, it can also calculate Indirect Lighting. MeuhPatate • 1 yr. Ambient Occlusion. 185. 1. About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Godot 4 provides a redesigned Environment resource, as well as a new post-processing system with many available effects right out of the box. The main benefit of GTAO over other screen space. 2 Answers. Ambient Occlusion (AO) is like a tool used in making video games and 3D animations. Defaults to 85%. 3,996. ini file back to High. Stronger vignette. If I use LOW preset with mat_bumpmap setted to 1, it will turn on AO. FX section in the Shader Parameters window (decreasing the Color Saturation Day/Night/Interior settings. 7z(Stronger Vanilla Ambient Occlusion - Plugin Version (ESPFE))folder 0KB. Default is 1. Game handles Alt-Tab much better than vanilla unmodded Skyrim Legendary edition. Endorsements. Ambient Occlusion is an umbrella term for all sorts of different variations on a theme. Image 2: Scene rendered with Ray-Traced Ambient. $egingroup$ But wait, why does enabling Ambient Occlusion in the World Settings (red planet icon) make the image brighter?. Nonetheless of its canonical performance, its. 30-35 FPS in video, but 55-60 ingame on 1920*1200, Core i7@4500 & SLIx480GTX with VSync, 30-40 on single 480GTX-----NEW! NEW beta driver NEW! Adds NVIDIA Control Panel ambient occlusion support for The Elder Scrolls V: Skyrim. Chromatic aberration. ago. This effect simulates. INI tweaks to make ambient occlusion more intense. This makes the sound design of the game feel denser and more "alive". These are my settings I use, which you will need to add to your engine. Tada! You're finished! ~ Performance ~ This ENB was designed to be more performance friendly than other presets, however, no matter what changes, an ENB will always have inferior. Off tg - Removes grass (INCOMPATIBLE WITH GRASS OVERHAUL MODS BECAUSE IT REMOVES GRASS) teofis - Toggle end-of-frame image space. Anyone familiar with game engines such as CryEngine or Unreal Engine 3-4 SDK would agree, it is a real-time effect. Gets rid of that ugly black filter on Skyrim. Uses directional ambient colours instead of the ambient colour. 1. The goal is to make the scene look more realistic, because in real life, not all places get the same amount of light. In SkyrimVR we could use this to enhance the image with Ambient Occlusion, Global Illumination, bounce lighting, and some sharpening too. Requirements. 0 Download: Manual 1 items Last updated. It then darkens areas that are hidden from the ambient light, such as creases, holes, and spaces between objects which are close together. The Ambient Occlusion override is a real-time, full-screen lighting effect available in the High Definition Render Pipeline (HDRP). Community Shaders. Below, you can view an interactive comparison that shows a scene with all textures and game elements removed, leaving only the Ambient Occlusion shadowing, enabling an easy comparison. Prerendering, for example, is a technique that enhances the visual quality of a game while reducing the impact on performance. ini [Display]Understanding Ambient Occlusion. Hey guys, I’ve been searching days for a solution to this without success. It allows you to inject different shaders, including an improved ambient occlusion method and reflections. Ambient occlusion maps are supposed to be grayscaled. . Enable the AO pass in render layers. ini file and set EnableAmbientOcclusion=false. Fixed banner & particle lighting issue. Defaults to 1, and behind-the-scenes, is a calculated as a ratio of your radius (0. - Added a new ingame options section called Shading. That is flat out vanilla behavior that is just more noticeable with stronger rain. Mods . Ambient occlusion is a lighting model that approximates the amount of light reaching a point on a diffuse surface based on its directly visible occluders. Stronger Vanilla Ambient Occlusion + Vanilla HDR + Obsidian Weathers Fog and Snow Edition. MeuhPatate • 1 yr. Made with FO4Edit. Troubleshooting: If you don't see a difference, make sure your StarfieldPrefs. 185. Light Direction & Angle: How They Affect A Scene. That side, the rain occlusion in FO4 is glitchy already. Some of those features include depth of field, improved ambient occlusion, motion blur, waving plants, and more. Unique DLs-- Total DLs-- Total views-- Version. We can have to add Ambient Occlusion at the corner between Cube and Plane. Page 3 of 4 - Stronger Ambient Occlusion - posted in File topics: Anyone have recommendations for a good modlist without ENB?Here's an example of ambient occlusion in vanilla: And with sodium: It seems as if sodium applies the more extensive vanilla corner to all blocks, but this seems a tad excessive and darkens too much area. I use ELFX as my lighting mod without the enhancer or hardcore module. You should use mostly default settings for Skyrim Special Edition. 2 through 7 are most like the AO. Once upon a time, in the distant year 2000, textures and polygon counts were the most vital cornerstones of what could be considered “good graphics. Whenever ambient occlusion is enabled in the launcher it's almost like there is a rectangle on the screen where shadows are rendered differently. Possible solutions would be to either reduce the intensity of the irradiance volume, or temporarily setting the sky’s strength to 0 while baking the. Nvidia ambient occlusion in particular looks notoriously bad. These differences are easily noted in the comparison below: Image 1: Scene rendered with Screen Space Ambient Occlusion. home Skyrim Special Edition. I’m using an altered version of I&A mod collection. Available "presets" are: Default: Disable Technicolor, Technicolor2 and Vibrance Bleaker: Enable Technicolor Lighter (Realistic): Enable Technicolor + Technicolor2 Lighter (Vibrant): Enable Technicolor + Technicolor2 + Vibrance. VR. The Witcher 3 with SSAO enabled. The Ambient Occlusion override is a real-time, full-screen lighting effect available in the High Definition Render Pipeline (HDRP). The mod also bundles SMAA for anti-aliasing (newer ENBs require you to disable hardware AA). These are my settings I use, which you will need to add to your engine. INI tweaks to make ambient occlusion more intense. I am using a quest 2 and the black smear your talking about happens with my quest 1. - Screen Space Ambient Occlusion - Snow Shader - Lens Flare” Step 1. 빛의 차폐로 인한 감쇠 근사치를 구하는 이펙트입니다. Occlusion ambiante. 5k-- S. Especially on bordered window mode. Fallout 4 has 2 ambient occlusion. GTAO. INI tweaks to make ambient occlusion more intense. Unique DLs-- Total DLs-- Total views-- Version. So it doesn’t have separate textures as it just uses vanilla ebony armor textures with an ore cubemap, the problem with this though is if you have a armor mod that changes ebony or anything that changes ore/cubemaps, it’ll. Specifically, the computer graphics field and the game industry have been continually favoring the ambient occlusion post-processing method for its superb indirect light approximation and its effectiveness. . GTA 5. I'm here to settle the score on how to use ambient occlusion in Blender CORRECTLY. A. This video demonstrates the screen-space ambient occlusion (SSAO) effect of ENB series for Skyrim. - Tweaked, changed and added some shader options, which includes, but not limited to:. It darkens creases, holes, intersections and surfaces that are close to each other. Now, one can criticize some Screen Space Ambient Occlusion implementations, but in general it has been critical for games to make the world look more grounded. In your nv driver inspector, you need to make sure that Ambient Occlusion usage is enabled, but the setting itself is off, and then enable via ENB. Combine this into ambient occlusion, it illuminates all of the different assets within the level or scene based on other geometric. 1. CollectionsThanks to trainside for finding out these commands. Stronger Vanilla Ambient Occlusion. You do not need to use Place Linked, as the file will never be changed. Right on! Ya, some of the effects appear maybe a bit strong in the videos, but it helps. Also perfect for colour grading. It is especially apparent when looking at the ground. Even for a modest 720p depth-buffer it’s not uncommon to see the SSAO pass shooting up to 4 or 6ms on a X1@768MHz (at the SSAO lowest quality setting): as the radius increases, depth. Everything is neater looking and fits in with the world, whereas IV+EFLC looks messy. Back Up "CookedPC" folder before proceeding with Texture Pack installation. Inside part of full block models become very dark when ambient occlusion is off. Game SSAO (Screen Space Ambient Occlusion) The game's SSAO can cause shadowy spots on the farmhouse rooftops during certain. Color - The color of the ambient occlusion. A: Change Screen space ambient occlusion graphics settings to anything other than "Strong" Q: I like the original hrBody looks, what's the closest I can get to the original hrBody? A: Use Medium body with Vanilla texture options from Extra Texture addons Q: I see seams around the neck on Roegadyn Give me your favourite accessory mods - current using missing bandoliers, warmongers, visible favourite gear, shoulderpacks, sword on back, wearable tomes. Turn this setting on to only apply the "bugged" lighting to path blocks, and use sodium's fixed lighting. As this new one trumps it in performance and probably looks better,. Attachments. g. [property:Float aoMapIntensity] Intensity of the ambient occlusion effect. This will be a noteworthy new feature of ChimeraX, especially if it. So you could use it in a fully dynamic lighting scene. This technique does not create true ambient occlusion but rather tries to create semi-realistic shadows by using a pixel-level analysis. On the left we have the vanilla screen and on the right we have the one with ambient. Crytek came up with a good compromise where the occlusion term is calculated once per pixel. Select the subdivision level. INI tweaks to make ambient occlusion more intense. I've also tried putting the color layer over the shadow layer and trying various blending modes, but that hasn't worked either. Download resource pack by clicking "View raw" for the Cinematica. See in Glossary (AO) is a feature that simulates the soft shadows that occur in creases, holes, and surfaces that are close to each another. To add an ambient occlusion render pass go to the Render Elements section in the Render Settings window. So I've baked an ambient occlusion map for my model, and want to apply it now. ceferluc. 0. This is probably causing the bounce light to be too strong, because it’s capturing the light from the window twice. Defaults to 85%. These have AA, Ambient Occlusion, and. You signed out in another tab or window. The biggest advantage of splitting "Occlusion Probes" and "Light Probes" is that you could use "Occlusion Probes" as some kind of "Voxel Based Occlusion Maps" and you do not need baking the ambient lighting color in it. ini is not set to read-only. About this mod. Endorsements. 79, sorry!): Share. ini settings, and uses a blank . I haven't done extensive testing or anything, but that seems to provide best image and performance in my case, and it's advice I see echoed by STEP and. 0 so the GUI is different than 2. Also, please upload your ini files, tell us about your mod manager, etc. Based on reverse-engineered game object lighting code. Because the ambient occlusion effect is insignificant or not applied, the brightness of some objects is exaggerated. Ambient occlusion was first introduced by Crytek in 2007. BloodLens: Blood on the "camera" lens. Cutting edge visual effects developed by Boris Voronstov, including ambient occlusion, indirect lighting, depth of field, sun shadows, sun rays and more, all configured and tested by tapioks. The mod is basically just . Choosing the light’s direction and angle is an important step in setting the emotional tone of a scene as. Only occurs on fabulous graphics as it relates to the shader. Vibrant shaders completly revamps the lighting system of minecraft and adds advanced effects like volumetric lighting, bloom, ambient occlusion and reflections. Comparison slider #1 for those who want to compare vanilla Minecraft without any shaders installed (on the left) with Minecraft using this particular shader pack (on the right). Ambient Occlusion Remapping: Remaps the ambient occlusion map in the green channel of the Mask Map between the minimum and maximum values you define on the slider. Just FXAA, AO, DOF+Motion Blur (vanilla is grainy), and Bloom (vanilla is off-putting). ceferluc. Thus, we train a 3D convolutional neural network to predict volumetric ambient occlusion. See in Glossary (AO) is a feature that simulates the soft shadows that occur in creases, holes, and surfaces that are close to each another. I recommend that you set it at “Use 3D Application Settings” and use the in. - Fixed vanilla stars appearing behind the shader stars. Tree LOD Lighting. It then darkens areas that are hidden from the ambient light, such as creases, holes, and spaces between objects which are close together. GTAO. Total DLs. Place into Minecraft resource packs folder and apply. Closed muzikbike opened this issue Sep 10, 2020 · 1 comment ClosedThe ambient occlusion on blocks flickers when you move. • Drag the left handle to the right to make the ambient occlusion more subtle. It defaults to about 70% - roughly vanilla volume. NEW HAIR MESH T/E 2 Style options Smooth bone assignment All lods 42 colors Ambient occlusion Works with hats Comes with custom thumbnail Transparency issues- very littleThe biggest advantage of splitting "Occlusion Probes" and "Light Probes" is that you could use "Occlusion Probes" as some kind of "Voxel Based Occlusion Maps" and you do not need baking the ambient lighting color in it. Use BethINI to turn off in-game Ambient Occlusion. Unchecking this option should result in a more intense bake, as well as make the settings work as expected. MoveovrSkyrim • 9 mo. Drop the files from the ZIP into the Skyrim Special Edition folder with the EXE. 8) which is a whitish yellow sunny kind. For ambient occlusion, you should just be able to bake the ambient occlusion of your object. Endorsements. It's Not a fix but a workaround since it downscales the quality of vanilla SSAO. In UE4, the effect is applied to the AmbientCubemap. AmbientOcclusion. Enhanced Vanilla Trees (EVT) is a mod that aims to enhance the vanilla experience. Includes normal and specular map support. Adds the following effects: Screenspace Ambient Occlusion (extra shadows in corner of blocks and mobs) Blurry water, stained glass & clouds (sort of like refraction) Bloom. r. 1. Method=1. Both methods are based on the principle of simultaneously computing the result of all shadow rays for a single receiver point. 1) Use your maximum, actual resolution, whatever that might be. Image 2: Scene rendered with Ray-Traced Ambient. . Apply the texture pack fix using Advanced Launcher (refer to New BAA Launcher section for more info) 2. home Skyrim Special Edition. (normally based on distance from P to occlusion and angle from normal, I think) Image-Space Horizon-Based Ambient Occlusion, Louis Bavoil, Miguel Sainz, Rouslan. - Added an ingame option to adjust the noise amount of rain reflections. Texmod: This allows for texture. It is used by many modern game engines, typically using 5 percent to 10 percent of the frame GPU time. Ambient Occlusion. Vanilla HDR. Render with Diffuse, Normal, Metallic, Roughness. GIF Comparison! [imgur. It's a simple mod that adds lore friendly static objects in certain areas of the world, where's Ambient Occlusion is an issue. - Updated waving lilypads to be in sync with waving water. The technique uses a scene's depth buffer in screen-space to determine the amount of occlusion instead of real geometrical data. View image Uploaded at 20:08 25 Dec 2022 . When you drill down to it though, whether it’s AO, SSAO, VXAO, HBAO, HDAO, or whatever it may be, it’s a. Most of the INI edits were borrowed from theirs. Basically a weaker and less detailed version of the vanilla HBAO+. Performance impact should be negligible, if any at all. To play with the effects in-game, hit Shift Enter to bring up a menu. 0. If render time is a concern, using Pointiness from. Ambient occlusion looks around the whole scene from the point being. color: THREE. The performance and scalability allows almost GI-like scenes in. INI tweaks to make ambient occlusion more intense. Adept III. After setting up the mods, I started the game client and I see on the corner a message saying something along the lines of SSAO activated, slow mode. However, SSAO doesn’t consider the space and elements that produce shadows to save on processing power. It approximates the intensity and position of ambient light on a GameObject’s surface, based on the light in the Scene and the. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Only affect path blocks : This lighting "bug" (both in vanilla and this mod) also affects other non-full blocks, such as farmland, slabs, stairs, fences, etc. Page 1 of 4 - Stronger Ambient Occlusion - posted in File topics: Stronger Ambient Occlusion Makes Skyrim SEs ambient occlusion have a stronger intensity. But what are Sildur's shaders? Sildur's Shaders is an extension of the GLSL shader mod for Minecraft, now part of Optifine. 2: Open "OpenIV" and nav to this folder: modsx64audiosfxONESHOT_AMBIENCE. However, keeping it on won't degrade image quality either. Screen Space Ambient Occlusion (SSAO, 스크린 스페이스 앰비언트 오클루전)은 빛의 차폐로 인한 감쇠 근사치를 구하는 이펙트입니다. View image Uploaded at 11:14 26 Dec 2022 . Okay if you like gore, which I don't. . 2. This ambient occlusion algorithm operates on the depth buffer of the scene being rendered and associated per-pixel normals. Now render the scene using direct lighting. Then add the Ambient Occlusion Node, Color Ramp Node, ad Mix Shader Node, and connect like as below. Basically I want to get rid of the famous SSAO odd grainy shadow effect on character. You switched accounts on another tab or window. Unique DLs. 0 so we can directly use the occlusion factor to scale the ambient lighting component. Thank you, indeed it seems like I might have to tweak the AO settings. Reshade preset for Half-Life 2 Vanilla, added: screen space reflection (SSR) and god rays, fixed ambient. 1. Though Watch Dogs doesn’t put as strong a focus on carjacking as its clear competitor – Grand Theft. These effects are approximations, but in-game they look pretty good IMO. Original upload 13 December 2022 12:54PM. 1. Configure BethINI to “High” Setting Step 2. MXAO is a SSAO algorithm designed to be the perfect replacement for faulty AO implementations in modern games. The performance. First activate the mod in the main menu of course. sao bias [value] - fSAOBias. Download: Manual; 0 of 0 File information. ini file: r. Instead, SSAO looks at the pixels around the element and their depth,. com] The pictures do not do the enhancement justice since it is quite subtle. 26,821. Directional light will look incorrect in certain lighting conditions, and ambient occlusion should be added in the separate AO slot. Deleted everything to do with Skyrim, freshly installed & the vanilla game has this same issue. This effect approximates ambient occlusion in the current field of view. Collectionsmajk360 added 1 image to Stronger Vanilla Ambient Occlusion; 01 June 2019, 6:40PM. These areas occlude (block out) ambient light Light that doesn’t come from any. An intensity of 2 generally produces soft ambient occlusion that isn't too noticeable, whereas one of 5 produces heavily prominent ambient occlusion. It is better quality and runs twice as fast. GTAO. In the Availabe render elements (left column). This is with SSAO disabled in the launcher. If you own an Nvidia gpu, go in the Nvidia Control Panel, click on "Manage 3D settings" then "Program Settings", add TF2 if it isn't already in the list of games. These are my settings I use, which you will need to add to your engine. It also improves ambient occlusion and adds motion blur. Also improves FPS by a hefty amount. 11-18-2020 03:46 AM. Its a simple INI tweak but it definitely makes a difference. After UV unwrapping your mesh and creating a new image to bake to, try playing around with the the Distance and Strength values in the Gather menu of the Properties panel. Ambient occlusion Bug - posted in Skyrim Mod Troubleshooting: Hello guys i have a bug when i disable AO using ENB presets. they work fine together, and considering OR has certain shader effects - and engine modifications - that ENB 0. It approximates the intensity and position of ambient light on a GameObject’s surface, based on the light in the Scene and the. However, considering only single scattering effects crucially simplifies the. Download resource pack by clicking "View raw" for the Cinematica. esp for enabling/disabling the mod . Occurs regardless of the smooth lighting setting. Make the following changes in your skyrimprefs. It approximates the intensity and position of ambient light on a GameObject’s surface, based on the light in the Scene and the. ini settings. Endorsements. One of its benefits is a gain in efficiency due to the fact that occlusion and shading are decoupled which. ESPFE version available. I'm a gaming enthusiast with a. Screen space ambient occlusion (SSAO) is a popular effect used in real-time rendering to produce small-scale ambient effects and contact shadow effects. The effect was introduced to simulate more realistic shadows. The Ambient Occlusion override is a real-time, full-screen lighting effect available in the High Definition Render Pipeline (HDRP). Turning off ambient occlusion gets rid of the effected shadows, but the game looks flat af without it. It. Stronger Vanilla Ambient Occlusion. Zero is no occlusion effect. ini settings, and uses a blank . A little AO helps that stand out, even if ambient occlusion is a fake idea. Set screen space ambient occlusion to either light or strong depending on your hardware, and maybe higher if it can handle the FPS loss. Uploaded by. Decrease the AmbientMinLevel to increase the effect. It's a potential occurrence with vanilla INIs too, just less apparent. I've seen ENB's ambient occlusion recommended over vanilla's more often than not. Ambient occlusion pretends that there are an infinite number of point light sources in the distance in all directions. FalloffEnd=300. Port Request: Stronger Vanilla Ambient Occlusion. 181. (Will also add small texture transition fixes the same way) Share. Screen Space Ambient Occlusion ( SSAO) works by examining an onscreen pixel, and then comparing its location in a depth buffer to the pixels around it. I’ve enabled ambient occlusion in the Scene properties in the first image. r. Blender Manual - "Shader To RGB":AO is much better quality and more demanding than in-game AO. Troubleshooting: If you don't see a difference, make sure your StarfieldPrefs. As I said though it can still happen with vanilla settings. Higher values mean less noise. VR support. Enable the resource pack Enable fabulous graphics Load a world Move. ENB's AO has better quality, but is also WAY more expensive performance-wise. SSAO or Screen Space Ambient Occlusion. Port Request: Stronger Vanilla Ambient Occlusion. The screen becomes much more white, almost as if you turned your monitor brightness to max. For ambient occlusion, you should just be able to bake the ambient occlusion of your object without baking it from another object. Endorsements. 27 This diagram illustrates the rays that would be sampled in rendering just one pixel with ambient occlusion. These values are between 0 and 1. It approximates the intensity and position of ambient light on a GameObject’s surface, based on the light in the Scene and the. Not sure if anyone else has run into this issue, but turning off ambient occlusion absolutely tanks the visuals of Strive. ceferluc. ceferluc. So, to alleviate any issues just removed the hotkey. Last edited by HooksGURU ; Apr 26, 2015 @ 3:38pm. CollectionsTurn on Original Bloom to use vanilla bloom effect. When I bake the ambient occlusion for the plane (note that it seems to be important for the color space of the image node to be Non-Color), it results in black and white image. If you're using an ENB then open the enbseries. You can always modify ENB AO settings to your preference. Fixes TAA on grass in the right. Made with FO4Edit. This is the mode of ambient occlusion initially implemented by Crytek at launch. It also improves ambient occlusion and adds motion blur. Our algorithm, Outline-dependent Screen-Space Ambient. You switched accounts on another tab or window. I've seen ENB's ambient occlusion recommended over vanilla's more often than not. To my surprise, Ambient Occlusion was within the maps. Most modern game use Screen Space Ambient Occlusion/Reflection or SSAO, SSR for short. A: Change Screen space ambient occlusion graphics settings to anything other than "Strong" Q: I like the original hrBody looks, what's the closest I can get to the original hrBody? A: Use Medium body with Vanilla texture options from Extra Texture addons Q: I see seams around the neck on RoegadynEveryone is giving you the technical answer, which is right. Download resource pack by clicking "View raw" for the Cinematica. As I said though it can still happen with vanilla settings. The Ambient Occlusion effect calculates points in your scene that are exposed to ambient lighting.